Arnout’s Digital Garage
New setup discoveries, and channel updates
This newsletter will cover a bit of everything:
our racing season, setup discoveries, YouTube content, and where things are heading next.
We finished SRA Season 6. Congrats to the winner.
I experimented with a lot this season, but the biggest failure was honestly the simulation itself.
Players couldn’t join.
Servers went down.
BoP changes broke cars.
The whole thing became harder to manage than the actual racing.
On top of that, with newer drivers joining, we saw a lot of collisions, unsafe rejoins, and chaotic races. Everyone has to learn somewhere, but I’m still figuring out how to grow a league without destroying race quality.
Big thanks to the stewarding team, Jim Cunningham, and Omette Ohm for helping, broadcasting, and holding the whole thing together.
New season?
Honestly, I don’t know yet.
For now I want to race more special events hosted by other communities instead of immediately launching another season.
Next Wednesday I’ll join Phoenix’s event.
Why?
Because I’ve been helping parts of that team with setups, and Andrea Sengen, the founder, supported me heavily through coaching sessions and setup packs.
I want to return the favor.
What they’re building is genuinely cool.
Content focus
I can’t shut up about car setups and vehicle dynamics.
That’s not changing.
This newsletter will continue to focus heavily on setup discoveries, sim racing theory, mistakes, testing, and hidden behavior inside these cars.
But it won’t be LMU forever.
The moment EVO gets VR support properly sorted, I’ll move there as well.
LMU still has the best suspension and tire model in sim racing in my opinion, but the endless bugs, broken systems, and server instability are starting to wear me down.
Pimax
Pimax remains my only sponsor, and honestly, I value that partnership a lot.
Soon I’ll release a full VR buyers ’ guide after spending well over 1000 hours racing in VR headsets.
The Art of Car Setups - Hyper Edition
The first 10 people already got access to the first version of the Hypercar Guide.
The goal is simple:
Explain the exact system I use to build hypercar setups.
Next week I want to improve and refine parts of it before opening another small feedback round with around 10 more spots.
If you’re interested, email me to get on the waiting list.
Car setups in the store
The Skill Level Setups are still the backbone of this entire channel.
They allow me to do this full-time.
And honestly…
Sometimes I wake up at 3 AM thinking:
“FFS… one of these setups might not be right.”
Sometimes I literally start the sim in the middle of the night just to verify something.
That’s the truth.
I’m constantly updating Hypercar and GT3 setups, so keep checking the update logs.
But these free updates won’t continue forever.
Right now, I’m exploring subscription-based updates for people who purchased multiple packs, or possibly redesigning the entire structure again.
Arnout’s Digital Garage:
I’m planning to do some more live events and go deeper with setups, explanations, and Motec to properly test theories and setup approaches.
P.S.:
Keep checking the update log.
Sometimes people miss the updates, and that’s such a shame if you could have driven better, more refined setups.
https://simracingarnout.shop/setup-update-log
Cheers
Arnout
