Car Setup Theory: TOE
I want to share my current knowledge of TOE in ACC and how it differs from real simulation.
Take note: I love ACC and will keep playing it. I just felt I needed to share this with you all.
Toe values:
Positive toe: Front of the wheel pointing inwards.
Negative toe: Rear of the wheel pointing inwards.
When do you change the TOE values?
Fine-tuning stability (rotation).
When you need additional temps in the tire (cold track).
When you need the least amount of resistance (0.0 toe) for long straights.
I like the fact that when you're at Monza and it's a cold track, you need to figure out if you're willing to sacrifice some top speed for additional heat in the tires by applying some toe.
It’s a complicated problem I enjoy solving in a sim.
Not in ACC though. I’ll tell you right now, pick toe values that feel good and you don’t have to worry about being slow on straights or having extra or less heat—not on straights. It's broken in ACC, unfortunately.
A friend of the channel was testing this at Paul Ricard and made a video about it. Here you can find the test results on the straights.
When you’re super fast, you might even run a lot of negative toe on the rear to create more rotation in your car without suffering the negative consequences. It's a bit lame, but it is what it is.
The temps of the wheels somewhat change when going through corners with different toe values. But I like to be safe and not go extreme with them.
-0.15 on the front.
0.0 or 0.1 on the back.
This is what I pretty much use for every car.
Cheers,
Arnout